Staring at the Sun
This 3D science fiction documentary delves into solar geoengineering: the large-scale modification of the earth’s climate systems by manipulating the influence of the sun. Giving voice to both human and non-human actors across various locations worldwide, it examines ongoing research projects enabled in part by advances in computational power. It investigates innovative technologies that redefine our relationship with the planet while blurring the line between reality and fiction.
As humanity enters a new era of climate engineering, Alice Bucknell creates a recursive narrative by embracing the para-fictional and paradoxical nature of science fiction documentaries. Using software commonly employed in video game design, they craft a narrative that blurs the lines between fact and fiction to explore the porous boundaries separating current technological advances from future imaginaries. They examine how these boundaries redefine our relationship to the world. What happens when the map becomes the territory? What happens when a complex environment is reduced to that which can be modelled to become a supposedly controllable entity?
In the version of Alice Bucknell’s work shown here, we witness the confrontation between Seth, the fictional CEO of the startup Selling Sunsets, and Derecho, a real supercomputer from Wyoming currently running simulations to determine the feasibility of solar geoengineering. From the North American desert, Seth sells small doses of sulfur to be injected into the atmosphere via helium balloons, a solution he argues is effective and cheap for mitigating climate change. Opposite him is Derecho, located in vast forests, running Earth Engine, a virtual carbon emission-control programme directed by the planet itself. Bored by the perfect resolution of this digital twin, Derecho uses its available memory to imagine what it cannot calculate, getting lost in the clouds by zooming into infinity. These clouds, perfect fractals without scale, resist their modelling.