Solstice

Currently visible at exhibition "Soleil·s"

© Floating Point Studio

This video game, developed specific­ally for the bien­nale, invites play­ers to engage in dialogue with vari­ous prot­ag­on­ists in the near future. The exchanges provide insight into visions, exper­i­ences and ways of life. Each choice shapes the narrat­ive around energy-related issues such as food, trans­port and hous­ing from differ­ent perspect­ives. In this way, the tensions and para­doxes of our rela­tion­ship with energy are revealed, but without impos­ing specific answers or beha­viours.

Design : Float­ing Point Studio
Narrat­ive : Float­ing Point Studio + Nicolas Carrel
Music : Basil Denereaz
Typo­graphy : Guil­laume Besson

© Floating Point Studio

© Floating Point Studio

© Floating Point Studio

© Floating Point Studio

Solstice immerses visit­ors in a fictional universe steeped in contem­por­ary climate concerns. More than just a video game, it offers a narrat­ive exper­i­ence that subtly activ­ates our collect­ive imagin­ar­ies about the future of energy and encour­ages explor­a­tion of the dilem­mas human­ity will face by 2050. The rich­ness of this construct lies in its multi­di­men­sional char­ac­ters, whose stor­ies illus­trate the complex­ity of indi­vidual choices in the face of polit­ical and social chal­lenges. Through staging that evokes an intro­spect­ive mirror, Solstice engages not only the crit­ical think­ing of the play­ers but also their empathy. Dialogue becomes a power­ful tool, both for rais­ing aware­ness and confront­ing some­times disson­ant perspect­ives.

By resist­ing the tempta­tion to offer direct solu­tions and embra­cing the diversity of view­points and personal stor­ies, Solstice creates a space condu­cive to ques­tion­ing estab­lished frame­works and foster­ing the emer­gence of new models. This approach opens aven­ues for reflec­tion on the inter­de­pend­ence of indi­vidual choices and global dynam­ics. Solstice also exam­ines the role of inter­act­ive storytelling as a means of rais­ing aware­ness about envir­on­mental issues. It thus demon­strates the capa­city of video games to tran­scend mere enter­tain­ment and become a tool for medi­ation and social trans­form­a­tion.

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