The Alluvials de Alice Bucknell

News

The Alluvials is a video work and playable video game by the American artist and writer Alice Bucknell. It draws on ecological theory, speculative fiction, and posthuman game design to explore the politics of drought and water scarcity in a near-future version of Los Angeles.

The film oscillates between the past and the future, exploring multiple possible futures and offering new perspectives on revisited pasts. Its narrative is told through a variety of non-human perspectives, including the Los Angeles River, wildfires, a 400-year-old sycamore tree named El Aliso, and the ghost of Los Angeles’ famous mountain lion, P-22.

In the video game, players take control of typically non-playable and non-human characters, such as wildfires, the Los Angeles River, a yucca moth and Joshua tree, or a pack of wolves. Each of the four levels adopts a different game typology (shooting game, walking simulator, racing game, etc.) in order to better reinvent the genres through an ecological lens.

The project is produced by the mudac (Museum of Contemporary Design and Applied Arts) in Lausanne, Switzerland, with additional funding and production support from transmediale and the Arts Council England.

  • Preview at La Villa at the NIFFF festival from July 6 to 13

Artist
Alice Bucknell

Title
The Alluvials

Release
2024

Collaboration
NIFFF x MUDAC project

The project is produced by the mudac (Museum of Contemporary Design and Applied Arts) in Lausanne, Switzerland, with additional funding and production support from transmediale and the Arts Council England.